duplicity re-app
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Name: Blue Age: 26 Contact: Timezone: BST or GMT depending Other Characters: South's previous acceptance + Val Romanyszyn |
Name: Agent South Dakota Door: Dominant, re-app. Previous Acceptance. Canon: Red vs. Blue Canon Point: RvB6x06, her death + Piper90 CRAU and Duplicity memories Age: Unknown, estimated 34 with game time Appearance: One, Two. South's 6'6", white, blonde with purple bangs, and blue eyes. She's muscular from years as a soldier and rigorous training. She has various scars, including a particularly gnarly one around her left knee. History: South was one of 50-odd agents enlisted into Project Freelancer, an experimental military program that was meant to help find a "magic bullet" to end humanity's 20+ year intergalactic war with an alien force known as the Covenant. The program was intended to test the combat application of military AI partnered with individual soldiers—originally. Only one AI was granted for this purpose, but the Director of the program found a way to make more—this involved torturing the AI to make it split off pieces of itself, an action which violated laws surrounding the handling of sensitive data about humanity during the war. This was one of the Project's many crimes. CR AU (Optional): Piper 90: South woke up in the gone-away world after another night spent alone on the run and, like every New Hire before her, was implanted with a shock collar, interrogated, and forcefully inducted into Jorgmund's workforce aboard the rig. New Hires were expected to complete missions on Jorgmund's behalf out in the hostile, ever-changing world left behind by the Go-Away War—a war that used anti-matter bombs that stripped matter down to something called Stuff, a substance that could take the shape of anything you could imagine. Usually the worst things. Previous Duplicity Memories: When South first arrived in Duplicity in September 2021, she walked right into familiar drama with old friends from home. She managed to convince them all she had changed from her worst days, but her first few months were still characterised by emotionally fraught arguments with her brother, North, and other issues with the other Freelancers. After an city-wide effect that caused LIERs to believe they were natives to the city, she made peace with Agent Washington, specifically, despite their messy history. She was briefly contracted to Agent Carolina, before she vanished, followed in quick succession by both North and York, leaving her and Wash as the last Freelancers standing, a relationship that's become load bearing for the both of them in the time since. Personality: Positive Trait: DEVOTED - This may seem like a contradiction, considering her repeated instances of backstabbing, but the thing about South is that whilst she's not always good at showing it, and when she does she always doesn't do so in a typical way, she does care deeply about those she considers 'her people'. Before things really fell apart at Project Freelancer she never failed to have her teammates' backs in the field; she showed concern for York when he was injured, for CT when she was acting strangely, and rushed to her brother's aid when he got himself shot protecting her. Before she betrayed her brother, she deliberately didn't report his location to the Project so as to try and buy more time to get him to abandon Theta and escape with her. Aboard the rig, she was fully prepared to risk her own capture and death to play double agent and infiltrate the organisation to try and break them free. Here in Duplicity, she would do just about anything for those closest to her, whether that's having their back, bracing to get into a fight for them, making them talk about their problems, or just buying Sombra anything she could ever want. It's only when she, herself, feels betrayed, or when her selfish need to survive takes over, that her devotion finally breaks under the pressure. So long as you keep South's loyalty, she can become the kind of person who'd set the world on fire to keep you both warm. Negative Trait: SELFISH - South has always been a selfish person. Her own needs and particularly her survival have, typically, ranked above everything else—even her own brother's life. This selfishness developed, in part, because her brother was the opposite. Everyone saw the twins as a unit, rather than individuals, and she rebelled against that perception by trying to be as distinct from her brother as possible; for every person that expected her to be more like him, or saw her as nothing but an extension of him, she grew more resentful. Further manipulated by the Project through an experiment that deliberately treated her as the less worthy twin—North was given an AI, whilst South was not only never going to receive her own but was also given totally disparate treatment—she became more and more selfish. After Carolina was seriously injured, she petitioned for her AI should Carolina die. She spent two years lying to her brother by omission about working for Command, eventually putting him the position that got him killed. Her shooting Washington in the back came from the same place of self-preservation to a fault. It's a tendency that has been reduced somewhat over her time in p90 and Duplicity, as the people around her nudged her towards being a better person. She learned to put the needs of certain others above her own, such as by sacrificing her relationship with her brother so that he'd process the trauma of her betrayal and putting herself at risk for the group on a few occasions in p90, whilst in Duplicity she's always tried to look out for those close to her. However, it's a tendency she is constantly fighting and selflessness still doesn't come naturally, especially outside of her limited circle of close confidants. Negative Trait: ANGRY - South feels and expresses most of her emotions with a notable intensity that is no clearer than it is in her expressions of anger. South has been known to physically lash out at her environment when something has driven her to rage, striking things such as lockers or electronic panels, and kicking over a bench during different outbursts—but never at people, or at least, not at friendlies. It doesn't take a lot to provoke her to anger, it's her default response to most minor frustrations and bad situations in place of other negative emotions, but nothing makes her angrier than feeling as if she's been wronged; she is aware of when she is being treated unfairly and does not let it slide without rebuke. Usually, her anger is explosive and obvious—but not always, especially towards the end of the Project and beyond. She's capable of holding grudges and brewing in resentment over the course of months or years, before finally snapping—seen, once again, in her frustration with her brother. With South, the anger you should be scared of is the cold, slow-burning type, because it's this anger that has led to actual casualties. She has, in the course of her time at p90, become less adept at converting other negative emotions to anger and better at controlling her urge to lash out, but this progress is tenuous and her inclination towards rage remains something she struggles with. In Duplicity, particularly stressful events or people close to her vanishing from the city have still led to her snapping; when her traitorous history was revealed where people who didn't know could see, she had to be stopped from attacking the culprit, and when her lover Ducky vanished, she lashed out at Sombra to try and push her away. Negative Trait: ABRASIVE - South is, generally, a pretty brash, loud, and quite often rude person who isn't afraid to say what she thinks. Even when she's not angry, she's kind of an asshole; when she's not being an asshole, she's still rather blunt and rough around the edges. She swears like a sailor. She uses insults, bickering and snark as a method of communication, which some people respond well to but more people don't, and she doesn't always know when she's crossing a line. Jabs can easily cross from teasing to hurtful, sometimes on purpose sometimes not; she was known to pick on lower-ranked agents during her time in the Project. She expects most people to just handle it, and considers it to be on them if they don't. This hasn't really changed much over time, it's not the negative trait of hers she really sees as needing to change. Powers and Abilities: South was one of the top agents in an elite squad of special operations soldiers; she’s an extremely skilled and brutal hand-to-hand combatant, as well as good with guns of various kinds (from rifles, to SMGs, to shotguns). As a result of her time in the Project, she’s also become begrudgingly good at stealth operations, so long as you don’t rush her, but actually excels at smash and grab above all else. South’s also surprisingly good at lying and playing the long game. She successfully lied to her brother, Command, and Agent Washington over the course of her time as Recovery Two and came out the other side with none having suspected her until it was too late. CRAU Powers: Upon arriving in her previous game, South was exposed to a substance known only as ‘Stuff’—it’s what’s left behind after an anti-reality/anti-matter bomb strips matter of all its information and reduces it to formless, changeable matter that still wants to be something. It takes inspiration from human imagination and subconscious and, when touched by Stuff, you can end up changed—for South, this meant receiving powers based on some of her ingrained fears and insecurities about not being seen as her own person. Perception-based Invisibility: When she is within a 10ft radius of someone else (or a 15ft radius, in the case of her brother) she’s able to force people’s eyes/attention to sort of ‘skip over’ her. She doesn’t become invisible, people just don’t perceive that she’s there. Once she leaves this radius, the effect only lingers for 30-60 seconds (or 45-90, when her brother is used). It cannot be immediately reactivated, and its effect doesn't work as well on live feed cameras and doesn't work at all on recordings watched after the fact. Voice Change: South can change her voice to mimic that of someone else. To be able to do so, she has to have heard the person in question talk for at least a full minute. Inventory: - Her set of purple Freelancer power armour. - Her Bubble Shield armour unit, which projects a hardlight protective dome that's impenetrable from the inside or outside when up. - Pistol. Samples: Log Sample Network Sample |